Skip to content | Change text size

M O N A T A R

InfoTech Unit Avatar

FIT3169 Immersive environments

Chief Examiner

This field records the Chief Examiner for unit approval purposes. It does not publish, and can only be edited by Faculty Office staff

To update the published Chief Examiner, you will need to update the Faculty Information/Contact Person field below.

Tom Chandler

NB: This view restricted to entries modified on or after 19990401000000

Unit Code, Name, Abbreviation

FIT3169 Immersive environments (14 Sep 2015, 11:37am) []

Reasons for Introduction

Reasons for Introduction (04 Sep 2015, 08:53am)

FIT3169 Immersive Environments is a core unit in the redesigned Multimedia Development Major and Extended Major. It is also makes up one of the four units in the Games Design Minor.

Reasons for Change (23 Sep 2020, 09:53am)

Introduced for course architecture programs. Effective semester 1, 2016.

24/9/19: Adding reason for change on behalf of CE. We needed to update the FIT3169 synopsis to remove the mention of JavaScript. We were considering JavaScript in the initial offering of this unit but Unity (the main software package used) no longer supports it. Effective S1, 2020.

30/01/20: Admin - updating the on-campus workload activity types to meet University requirements. Also minor amendment to wording of workload.

23/09/2020 Admin: Update to include new assessment and teaching approach fields as per Handbook requirements.

Role, Relationship and Relevance of Unit (24 Sep 2019, 1:10pm)

FIT3156 introduces students to immersive environment design and production principles using game engine prototyping software. Building upon the 3D creation and editing skills in the prerequisite unit FIT1033 Foundations of 3D, students will learn how to create game levels, import assets (models, sounds, animations), extend supplied code (JavaScript) to visualise interactive virtual environments for a range of applications and devices. Exploring augmented reality is also a possibility in this unit, once editing software becomes accessible.

Objectives

Objectives (14 Sep 2015, 11:38am)

At the completion of this unit, students should be able to:

  1. analyse and evaluate game asset production techniques;
  2. implement game design principles in working interactive environments;
  3. construct and create virtual environments;
  4. design and develop immersive 3D or 2D game prototypes.

Unit Content

ASCED Discipline Group Classification (04 Sep 2015, 08:57am)

029999

Synopsis (10 Sep 2019, 4:38pm)

FIT3169 introduces students to immersive environment design and production principles using game engine prototyping software. Building upon the 3D creation and editing skills in the prerequisite unit FIT1033 Foundations of 3D, students will learn how to create game levels, import assets (models, sounds, animations), and extend supplied code to visualise interactive virtual environments for a range of applications and devices.

Prescribed Reading (for new units) (23 Sep 2020, 09:31am)

Recommended resources

The following software is optional:

* Adobe Photoshop will be used during the studio classes for digital image and texture editing. While Photoshop tools and techniques will be taught in the studio exercises, students are free to use any image editor for their assignments.

Technological requirements

Students are required to use the following software packages this semester. Both Maya and Unity are compatible with PC and Mac, and as such we recommend installing them on a personal device so assignments can be completed off-campus.

* Autodesk Maya 2020 will be provided on campus lab computers, and students are encouraged to register with the Autodesk Education Community for their own educational trial version under the company's terms and conditions. Please visit Autodesk Maya 2020 http://www.autodesk.com/education/free-software/maya

* Unity will be provided on campus lab computers and students are encouraged to download Unity free of charge for use at home. Please note: the exact version of Unity to download will be specified in week 1.

Teaching Methods

Mode (04 Sep 2015, 08:58am)

On-campus

Special teaching arrangements (23 Sep 2020, 09:34am)

Active learning

This teaching and learning approach facilitates practical exploration of the weekly topic. Detailed written exercises will guide students through the workflows and techniques for each topic, while also allowing hands-on experimentation with the prescribed software.

Assessment

Assessment Summary (23 Sep 2020, 09:52am)

In-semester assessment: 100%

The main assessment consists of three assignments worth 20%, 20% and 30%. These assignments correspond with the grouping of weekly topics into four-week blocks. In lieu of an exam, there will be three in tutorial tests worth 10% each following each assignment. These tests will assess the students knowledge of the assignment material.

  1. Assignment 1: - 20% - ULO: 1, 2, 3, 4
  2. Assignment 2: - 20% - ULO: 1, 2, 3, 4
  3. Assignment 3: - 30% - ULO: 1, 2, 3, 4
  4. Test 1: - 10% - ULO: 2, 3, 4
  5. Test 2: - 10% - ULO: 2, 3, 4
  6. Test 3: - 10% - ULO: 2, 3, 4

Workloads

Workload Requirements (31 Jan 2020, 09:43am)

Minimum total expected workload equals 12 hours per week comprising:

(a.) Contact hours for on-campus students:

  • One hour lecture
  • Three hours studio
  • (b.) Additional requirements (all students):

  • A minimum of 2-3 hours of personal study per one hour of lecture time in order to satisfy the reading, studio and assignment expectations.
  • Additional/Special Timetabling Requirements (26 Oct 2016, 3:45pm)

    This unit has a lecture (1 hour, scheduled separately) followed by a 1 hour tutorial and 2 hour lab (3 hours in the same room).

    Resource Requirements

    Teaching Responsibility (Callista Entry) (04 Sep 2015, 09:03am)

    This unit will make use of Maya and Unity software applications, as well as applications from the Adobe Software Suite

    Prerequisites

    Prerequisite Units (14 Sep 2015, 11:39am)

    FIT1033 or DIS1911

    Proposed year of Introduction (for new units) (04 Sep 2015, 09:04am)

    Semester 1, 2017

    Location of Offering (04 Sep 2015, 09:04am)

    Clayton

    Faculty Information

    Proposer

    Ange Delbianco

    Approvals

    School: 18 Oct 2019 (Emma Nash)
    Faculty Education Committee: 18 Oct 2019 (Emma Nash)
    Faculty Board: 18 Oct 2019 (Emma Nash)
    ADT:
    Faculty Manager:
    Dean's Advisory Council:
    Other:

    Version History

    04 Sep 2015 Ange Delbianco Introduced for course architecture programs. Effective semester 1, 2016
    14 Sep 2015 Caitlin Slattery Minor edits only.
    22 Sep 2015 Jeanette Niehus FIT3169 Chief Examiner Approval, ( proxy school approval )
    22 Sep 2015 Jeanette Niehus FEC Approval
    22 Sep 2015 Jeanette Niehus FacultyBoard Approval - FEC approved 23/07/2015
    24 Oct 2016 Thomas Chandler modified Workload/SpecialRequirements
    24 Oct 2016 Thomas Chandler
    26 Oct 2016 Thomas Chandler modified Workload/SpecialRequirements
    19 Jan 2017 Jeanette Niehus Admin: modified Chief Examiner
    10 Sep 2019 Thomas Chandler modified ReasonsForIntroduction/RoleRelationshipRelevance; modified ReasonsForIntroduction/RoleRelationshipRelevance; modified UnitContent/Synopsis; modified UnitContent/Synopsis
    10 Sep 2019 Thomas Chandler
    24 Sep 2019 Emma Nash modified ReasonsForIntroduction/RoleRelationshipRelevance
    24 Sep 2019 Emma Nash modified ReasonsForIntroduction/RoleRelationshipRelevance
    30 Sep 2019 Emma Nash
    18 Oct 2019 Emma Nash FIT3169 Chief Examiner Approval, ( proxy school approval )
    18 Oct 2019 Emma Nash FEC Approval
    18 Oct 2019 Emma Nash FacultyBoard Approval - Approved at UGPC meeting 5/19
    30 Jan 2020 Thomas Chandler modified Workload/ContactHours
    31 Jan 2020 Emma Nash modified ReasonsForIntroduction/RChange
    31 Jan 2020 Emma Nash modified Workload/ContactHours; modified ReasonsForIntroduction/RChange
    23 Sep 2020 Miriam Little modified UnitContent/PrescribedReading; modified UnitContent/PrescribedReading; modified Teaching/SpecialArrangements; modified Assessment/Summary; modified ReasonsForIntroduction/RChange

    This version: