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FIT3145 Game design studio 2

Chief Examiner

This field records the Chief Examiner for unit approval purposes. It does not publish, and can only be edited by Faculty Office staff

To update the published Chief Examiner, you will need to update the Faculty Information/Contact Person field below.

Matthew Butler

NB: This view restricted to entries modified on or after 19990401000000

Unit Code, Name, Abbreviation

FIT3145 Game design studio 2 (23 Sep 2015, 09:39am) [GameDesign2 (23 Sep 2015, 09:39am)]

Reasons for Introduction

Reasons for Introduction (03 Aug 2010, 4:02pm)

Following the 2010 Review of the Faculty of Information Technology this unit forms part of the new Games Development major established within the Bachelor of Information Technology and Systems degree.

Reasons for Change (02 Oct 2020, 3:15pm)

Removed XNA reference due to software not being supported by Microsoft any more. UPdated learning outcomes to match Faculty required format and language. 2/2/2015: Updated class type to allow admin staff to correctly allocate rooms for classes

July 2015: This unit has undergone change during the course architectures redesign of BInfoTech Games Development major. The basis of the unit remains the same, however change has been made to deliver the unit in a Studio format. There is no significant change to Learning Outcomes, however there is minor change to content and assessment.

12/9/2016: Changed teaching hours to reflect new studio-based teaching approach, and for consistency with Games Design Studio 1

October 2016: Updated prerequisites to allow completing BITS students to enrol in 2017.

02/10/2020 Admin: Update to include new assessment and teaching approach fields as per Handbook requirements.

Role, Relationship and Relevance of Unit (23 Sep 2015, 09:41am)

This is a required unit in the Games Development major of the Bachelor of Information Technology degree. It aims to provide students with an insight into the games development process as used in industry, with a particular focus on contemporary games engines. While foundational skills in languages such as C++ are vital to the success of a games programmer, it is also important to appreciate that many games are developed using pre-existing games engines. This includes dedicated graphics and audio engines. These can be frameworks requiring intensive programming, or graphically oriented, such as the Unity platform (for example).

This unit is intended to support a number of units in the Games Development major. It provides an insight into how foundational skills developed previously in languages such as C++ translate into industrial practice in their use in game engines. The unit is also intended to highlight that there are a number of development environments that exist in the games development community, and that these engines provide legitimate options for large-scale games development. This ties in directly with the Studio unit FIT3039 where Games Development major students are expected to develop a major game project using the technology of their choosing.

As mentioned, this unit has significant ties with previous units, but most importantly with their final major games development Studio project. The unit also provides an opportunity to provide students with an insight into industry games development practices and to be exposed to industry standard, cutting edge games development technologies.

Objectives

Objectives (23 Sep 2015, 09:42am)

On successful completion of this unit, you should be able to:

  1. Describe the games development pipeline as used in industry, including roles and development life cycles, and place into practice in the context of a game development project;
  2. Critically analyse and research a game engine, then structure and present your findings to an audience
  3. Evaluate the appropriateness of a game engine to a specific game design brief
  4. Construct a basic game, using programming with a contemporary game engine
  5. Work collaboratively in a team environment

Unit Content

ASCED Discipline Group Classification (03 Aug 2010, 4:03pm)

020103

Synopsis (23 Sep 2015, 09:42am)

This unit exposes students to a variety of industry standard games engine environments and development techniques. Students will develop an appreciation and basic working knowledge of a number of different platforms used in contemporary games development. The unit aims to provide students with a practical insight into contemporary, industry standard, games development process and games engines. The studio environment will facilitate considerable peer interaction, in particular in the critique of game engines and the development of game prototypes.

The unit provides knowledge and skills, which students can apply within their game development projects in the third year studio project/s (FIT3039/3040) and across all subsequent units.

Prescribed Reading (for new units) (02 Oct 2020, 3:17pm)

There are no required resources for this unit. All material will be made available on the unit Moodle website.

Technological requirements

Students will be required to deliver a game prototype using the Unity game engine. Unity is available for free download from the Unity website. This software will be made available to students in computer laboratories, however it is recommended that students have access to this software outside of scheduled class time for undertaking outside study and for ease of completing assessment.

(For Clayton Campus ONLY) Please note: This is a bring your own device unit. You will be expected to bring a web-connected device (i.e., laptop or tablet) to class to access specialist software. The applications for your class can be accessed at the website move.monash.edu

Teaching Methods

Mode (03 Aug 2010, 4:03pm)

On-Campus

Special teaching arrangements (02 Oct 2020, 3:17pm)

Studio-Based Teaching This unit uses a Studio based teaching approach. In Studio based teaching, there is less discrimination between lectures and laboratory classes, with each 3 hour Studio encompassing discussion of theory and also putting it into practice. Studios allow for greater integration of these two aspects, as well as affording greater opportunity for peer interaction. Each week will also conclude with a one hour seminar session where the weeks concepts will be discussed and explored as a whole class to facilitate the greatest engagement with the content and with each other.

Assessment

Assessment Summary (02 Oct 2020, 3:27pm)

In-semester assessment: 100%

  1. Assignment 1 part 1 - Game Pitch & Development Plan: 10%
  2. Assignment 1 part 2 - Prototype Demonstration and Testing 10%?
  3. Assignment 1 part 3: 15%?Prototype Demonstration and Testing: 15%
  4. Assignment 1 part 4 - Final Prototype Demonstration and Testing: 15%
  5. Assignment 2 part 1 - Preparation: 5%
  6. Assignment 2 Part 2 - Performing Your Analysis: 20%? ?
  7. Assignment 2 part 3: 15%? ?
  8. Assignment 2 Part 4 - Player Experience Description: 10%

Workloads

Workload Requirements (12 Sep 2016, 2:07pm)

Minimum total expected workload equals 12 hours per week comprising:

(a.) Contact hours for on-campus students:

  • One 3-hour studio-based class
  • One hour of seminar
  • (b.) Additional requirements (all students):

  • A minimum of 8 hours independent study per week for completing lab and project work, private study and revision.
  • Additional/Special Timetabling Requirements (12 Sep 2016, 2:08pm)

    Please note that the 3 hour studio sessions should be timetabled in a studio-styled teaching space.

    The 1 hour lecture/seminar should be timetabled so that it runs after the studio sessions.

    Resource Requirements

    Teaching Responsibility (Callista Entry) (03 Aug 2010, 4:05pm)

    FIT

    Interfaculty Involvement (03 Aug 2010, 4:06pm)

    None

    Prerequisites

    Prerequisite Units (05 Oct 2016, 12:31pm)

    (FIT2073 and FIT2096) or (FIT2049 and FIT2073)

    Corequisites (03 Aug 2010, 4:06pm)

    None

    Prohibitions (03 Aug 2010, 4:07pm)

    None

    Proposed year of Introduction (for new units) (12 Sep 2016, 2:08pm)

    Semester 1, 2017

    Location of Offering (23 Sep 2015, 09:45am)

    Clayton

    Faculty Information

    Proposer

    Matthew Butler

    Approvals

    School: 05 Oct 2016 (Jeanette Niehus)
    Faculty Education Committee: 05 Oct 2016 (Jeanette Niehus)
    Faculty Board: 05 Oct 2016 (Jeanette Niehus)
    ADT:
    Faculty Manager:
    Dean's Advisory Council:
    Other:

    Version History

    26 Jul 2010 Matthew Butler Initial Draft; modified UnitName; modified Abbreviation; modified FacultyInformation/FIContact
    03 Aug 2010 Matthew Butler Created/Modified all sections (new unit)
    06 Aug 2010 Matthew Butler modified UnitObjectives/ObjText; modified UnitObjectives/ObjCognitive; modified UnitObjectives/ObjAffective; modified UnitObjectives/ObjPsychomotor; modified UnitObjectives/ObjSocial; modified Prerequisites/PreReqUnits
    26 Aug 2010 Kendall Williamson FIT3145 Chief Examiner Approval, ( proxy school approval )
    26 Aug 2010 Kendall Williamson FEC Approval
    26 Aug 2010 Kendall Williamson FacultyBoard Approval - FEC Special Email Meeting 1/10 approved new unit for 2011 offering. FB 4/10 for noting only
    22 Jan 2014 Damien Moore modified Workload/ContactHours (bulk upload from CUPID extract)
    11 Mar 2014 Derrick Martin modified ReasonsForIntroduction/RoleRelationshipRelevance; (removed mention of XNA) modified UnitObjectives/Objectives (Updated to be learning outcomes)
    11 Mar 2014 Derrick Martin
    19 Mar 2014 Derrick Martin Removed XNA reference due to software not being supported by Microsoft any more. Updated learning outcomes to match Faculty required format and language.
    19 Mar 2014 Derrick Martin FIT3145 Chief Examiner Approval, ( proxy school approval )
    11 Apr 2014 Jeanette Niehus FEC Approval
    11 Apr 2014 Jeanette Niehus FacultyBoard Approval - UGPC approval granted 03/04/14 for minor amendment.
    29 Jan 2015 Derrick Martin modified Workload/ContactHours to allow timetabling staff to allocate the appropriate room type
    03 Feb 2015 Derrick Martin modified ReasonsForIntroduction/RChange; modified ReasonsForIntroduction/RChange
    19 Feb 2015 Jeanette Niehus FIT3145 Chief Examiner Approval, ( proxy school approval )
    19 Feb 2015 Jeanette Niehus FEC Approval
    19 Feb 2015 Jeanette Niehus FacultyBoard Approval - UGPC approved at meeting 1/15
    23 Sep 2015 Jeanette Niehus Admin: update for Course Architecture - modified UnitName; modified Abbreviation; modified ReasonsForIntroduction/RChange; modified ReasonsForIntroduction/RoleRelationshipRelevance; modified UnitObjectives/Objectives; modified UnitContent/Synopsis; modified Workload/SpecialRequirements; modified Prerequisites/PreReqUnits; modified DateOfIntroduction; modified LocationOfOffering
    23 Sep 2015 Jeanette Niehus FIT3145 Chief Examiner Approval, ( proxy school approval )
    23 Sep 2015 Jeanette Niehus FEC Approval
    23 Sep 2015 Jeanette Niehus FacultyBoard Approval - FEC approved 23/07/2015
    21 Mar 2016 Jeanette Niehus Admin: modified Chief Examiner
    09 Sep 2016 Derrick Martin modified Workload/ContactHours; modified Workload/SpecialRequirements; modified ReasonsForIntroduction/RChange
    09 Sep 2016 Derrick Martin modified Workload/SpecialRequirements; modified ReasonsForIntroduction/RChange
    12 Sep 2016 Matthew Butler Modified contact hours to shift to a studio-based teaching mode: ReasonsForIntroduction/RChange; Workload/ContactHours; Workload/SpecialRequirements; DateOfIntroduction
    23 Sep 2016 Jeanette Niehus FIT3145 Chief Examiner Approval, ( proxy school approval )
    23 Sep 2016 Jeanette Niehus FEC Approval
    23 Sep 2016 Jeanette Niehus FacultyBoard Approval - Approved at FEC 4/16, Item 8.3
    05 Oct 2016 Caitlin Slattery October 2016: Updated prerequisites to allow completing BITS students to enrol in 2017.
    05 Oct 2016 Jeanette Niehus FIT3145 Chief Examiner Approval, ( proxy school approval )
    05 Oct 2016 Jeanette Niehus FEC Approval
    05 Oct 2016 Jeanette Niehus FacultyBoard Approval - Admin: fixing prereqs for BITS students.
    19 Jan 2017 Jeanette Niehus Admin: modified Chief Examiner
    02 Oct 2020 Miriam Little modified ReasonsForIntroduction/RChange; modified UnitContent/PrescribedReading; modified Teaching/SpecialArrangements; modified Assessment/Summary
    02 Oct 2020 Miriam Little modified Assessment/Summary
    02 Oct 2020 Miriam Little modified Assessment/Summary

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