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This field records the Chief Examiner for unit approval purposes. It does not publish, and can only be edited by Faculty Office staff
To update the published Chief Examiner, you will need to update the Faculty Information/Contact Person field below.
NB: This view restricted to entries modified on or after 19990401000000
Following the 2010 Review of the Faculty of Information Technology this unit forms part of the new Games Development major established within the Bachelor of Information Technology and Systems degree.
Removed XNA reference due to software not being supported by Microsoft any more. UPdated learning outcomes to match Faculty required format and language. 2/2/2015: Updated class type to allow admin staff to correctly allocate rooms for classes
July 2015: This unit has undergone change during the course architectures redesign of BInfoTech Games Development major. The basis of the unit remains the same, however change has been made to deliver the unit in a Studio format. There is no significant change to Learning Outcomes, however there is minor change to content and assessment.
12/9/2016: Changed teaching hours to reflect new studio-based teaching approach, and for consistency with Games Design Studio 1
October 2016: Updated prerequisites to allow completing BITS students to enrol in 2017.
02/10/2020 Admin: Update to include new assessment and teaching approach fields as per Handbook requirements.
This is a required unit in the Games Development major of the Bachelor of Information Technology degree. It aims to provide students with an insight into the games development process as used in industry, with a particular focus on contemporary games engines. While foundational skills in languages such as C++ are vital to the success of a games programmer, it is also important to appreciate that many games are developed using pre-existing games engines. This includes dedicated graphics and audio engines. These can be frameworks requiring intensive programming, or graphically oriented, such as the Unity platform (for example).
This unit is intended to support a number of units in the Games Development major. It provides an insight into how foundational skills developed previously in languages such as C++ translate into industrial practice in their use in game engines. The unit is also intended to highlight that there are a number of development environments that exist in the games development community, and that these engines provide legitimate options for large-scale games development. This ties in directly with the Studio unit FIT3039 where Games Development major students are expected to develop a major game project using the technology of their choosing.
As mentioned, this unit has significant ties with previous units, but most importantly with their final major games development Studio project. The unit also provides an opportunity to provide students with an insight into industry games development practices and to be exposed to industry standard, cutting edge games development technologies.
On successful completion of this unit, you should be able to:
020103
This unit exposes students to a variety of industry standard games engine environments and development techniques. Students will develop an appreciation and basic working knowledge of a number of different platforms used in contemporary games development. The unit aims to provide students with a practical insight into contemporary, industry standard, games development process and games engines. The studio environment will facilitate considerable peer interaction, in particular in the critique of game engines and the development of game prototypes.
The unit provides knowledge and skills, which students can apply within their game development projects in the third year studio project/s (FIT3039/3040) and across all subsequent units.
There are no required resources for this unit. All material will be made available on the unit Moodle website.
Technological requirements
Students will be required to deliver a game prototype using the Unity game engine. Unity is available for free download from the Unity website. This software will be made available to students in computer laboratories, however it is recommended that students have access to this software outside of scheduled class time for undertaking outside study and for ease of completing assessment.
(For Clayton Campus ONLY) Please note: This is a bring your own device unit. You will be expected to bring a web-connected device (i.e., laptop or tablet) to class to access specialist software. The applications for your class can be accessed at the website move.monash.edu
On-Campus
Studio-Based Teaching This unit uses a Studio based teaching approach. In Studio based teaching, there is less discrimination between lectures and laboratory classes, with each 3 hour Studio encompassing discussion of theory and also putting it into practice. Studios allow for greater integration of these two aspects, as well as affording greater opportunity for peer interaction. Each week will also conclude with a one hour seminar session where the weeks concepts will be discussed and explored as a whole class to facilitate the greatest engagement with the content and with each other.
In-semester assessment: 100%
Minimum total expected workload equals 12 hours per week comprising:
(a.) Contact hours for on-campus students:
(b.) Additional requirements (all students):
Please note that the 3 hour studio sessions should be timetabled in a studio-styled teaching space.
The 1 hour lecture/seminar should be timetabled so that it runs after the studio sessions.
FIT
None
None
None
Semester 1, 2017
Clayton
26 Jul 2010 | Matthew Butler | Initial Draft; modified UnitName; modified Abbreviation; modified FacultyInformation/FIContact |
03 Aug 2010 | Matthew Butler | Created/Modified all sections (new unit) |
06 Aug 2010 | Matthew Butler | modified UnitObjectives/ObjText; modified UnitObjectives/ObjCognitive; modified UnitObjectives/ObjAffective; modified UnitObjectives/ObjPsychomotor; modified UnitObjectives/ObjSocial; modified Prerequisites/PreReqUnits |
26 Aug 2010 | Kendall Williamson | FIT3145 Chief Examiner Approval, ( proxy school approval ) |
26 Aug 2010 | Kendall Williamson | FEC Approval |
26 Aug 2010 | Kendall Williamson | FacultyBoard Approval - FEC Special Email Meeting 1/10 approved new unit for 2011 offering. FB 4/10 for noting only |
22 Jan 2014 | Damien Moore | modified Workload/ContactHours (bulk upload from CUPID extract) |
11 Mar 2014 | Derrick Martin | modified ReasonsForIntroduction/RoleRelationshipRelevance; (removed mention of XNA) modified UnitObjectives/Objectives (Updated to be learning outcomes) |
11 Mar 2014 | Derrick Martin | |
19 Mar 2014 | Derrick Martin | Removed XNA reference due to software not being supported by Microsoft any more. Updated learning outcomes to match Faculty required format and language. |
19 Mar 2014 | Derrick Martin | FIT3145 Chief Examiner Approval, ( proxy school approval ) |
11 Apr 2014 | Jeanette Niehus | FEC Approval |
11 Apr 2014 | Jeanette Niehus | FacultyBoard Approval - UGPC approval granted 03/04/14 for minor amendment. |
29 Jan 2015 | Derrick Martin | modified Workload/ContactHours to allow timetabling staff to allocate the appropriate room type |
03 Feb 2015 | Derrick Martin | modified ReasonsForIntroduction/RChange; modified ReasonsForIntroduction/RChange |
19 Feb 2015 | Jeanette Niehus | FIT3145 Chief Examiner Approval, ( proxy school approval ) |
19 Feb 2015 | Jeanette Niehus | FEC Approval |
19 Feb 2015 | Jeanette Niehus | FacultyBoard Approval - UGPC approved at meeting 1/15 |
23 Sep 2015 | Jeanette Niehus | Admin: update for Course Architecture - modified UnitName; modified Abbreviation; modified ReasonsForIntroduction/RChange; modified ReasonsForIntroduction/RoleRelationshipRelevance; modified UnitObjectives/Objectives; modified UnitContent/Synopsis; modified Workload/SpecialRequirements; modified Prerequisites/PreReqUnits; modified DateOfIntroduction; modified LocationOfOffering |
23 Sep 2015 | Jeanette Niehus | FIT3145 Chief Examiner Approval, ( proxy school approval ) |
23 Sep 2015 | Jeanette Niehus | FEC Approval |
23 Sep 2015 | Jeanette Niehus | FacultyBoard Approval - FEC approved 23/07/2015 |
21 Mar 2016 | Jeanette Niehus | Admin: modified Chief Examiner |
09 Sep 2016 | Derrick Martin | modified Workload/ContactHours; modified Workload/SpecialRequirements; modified ReasonsForIntroduction/RChange |
09 Sep 2016 | Derrick Martin | modified Workload/SpecialRequirements; modified ReasonsForIntroduction/RChange |
12 Sep 2016 | Matthew Butler | Modified contact hours to shift to a studio-based teaching mode: ReasonsForIntroduction/RChange; Workload/ContactHours; Workload/SpecialRequirements; DateOfIntroduction |
23 Sep 2016 | Jeanette Niehus | FIT3145 Chief Examiner Approval, ( proxy school approval ) |
23 Sep 2016 | Jeanette Niehus | FEC Approval |
23 Sep 2016 | Jeanette Niehus | FacultyBoard Approval - Approved at FEC 4/16, Item 8.3 |
05 Oct 2016 | Caitlin Slattery | October 2016: Updated prerequisites to allow completing BITS students to enrol in 2017. |
05 Oct 2016 | Jeanette Niehus | FIT3145 Chief Examiner Approval, ( proxy school approval ) |
05 Oct 2016 | Jeanette Niehus | FEC Approval |
05 Oct 2016 | Jeanette Niehus | FacultyBoard Approval - Admin: fixing prereqs for BITS students. |
19 Jan 2017 | Jeanette Niehus | Admin: modified Chief Examiner |
02 Oct 2020 | Miriam Little | modified ReasonsForIntroduction/RChange; modified UnitContent/PrescribedReading; modified Teaching/SpecialArrangements; modified Assessment/Summary |
02 Oct 2020 | Miriam Little | modified Assessment/Summary |
02 Oct 2020 | Miriam Little | modified Assessment/Summary |
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