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2017 11 30 14:22:11: Christy Pearson opened FIT2049 - UnitName edit screen
This field records the Chief Examiner for unit approval purposes. It does not publish, and can only be edited by Faculty Office staff
To update the published Chief Examiner, you will need to update the Faculty Information/Contact Person field below.
NB: This view restricted to entries modified on or after 19990401000000
Following the 2004 Review of the Faculty of Information Technology this unit forms part of the Multimedia Games Development major established within the Bachelor of Information Technology and Systems degree.
30/11/2017 - Unit disestablished at FEC 5/17 Item 7.3.
04/2014 - Objectives have been updated to bring in line with new format of Learning Outcomes
08/2010 - This unit has been updated as part of the 2010 review of the Games Development major within the Bachelor of Information Technology and Systems degree. The most significant change is the introduction of a new foundational unit into the Games Development major on algorithms and data structures in C++. This has led to a significant revision of objectives and synopsis of this unit to allow for greater focus on C++ programming in the games context.
A strong knowledge of programming using C++ is essential to students wishing to create and modify effective and efficient games engines which require high levels of performance and optimisation. Therefore this is a required unit in the Games Development major and provides the programming knowledge and skills required for students to apply object-oriented concepts with C++ within game development projects.
This is an intermediate programming unit, building upon C++ programming fundamentals studied earlier in the course. Specific games program design concepts will be covered, and C++ and will be used to demonstrate various interactive games programming techniques. The unit is of significant importance to the Games Development major, particularly to the third year studio project/s (FIT3039/3040) and across other Games Development units such as AI for Gaming.
Upon successful completion of this unit, students should be able to:
020103
This unit will further develop object-oriented programming skills with the C++ language, and place them into the Games Programming context. Fundamental games programming design principles will be covered, including formal game structures and the game program loop. A number of specific games programming techniques with C++ will be also covered. These include the use of DirectX, games physics, and advanced 3D rendering, expressing these concepts through game creation using C++ and Microsoft Windows DirectX. This provides a strong grounding for further study in this area, especially related to games engine development and artificial intelligence.
Minimum total expected workload equals 12 hours per week comprising:
(a.) Contact hours for on-campus students:
(b.) Additional requirements (all students):
FIT
MMS2804
2007 Semester 2
Caulfield
23 Jul 2003 | Lindsay Smith | Initial Draft |
24 Jul 2003 | Melanie Smith | addition to prerequisites |
24 Jul 2003 | Lindsay Smith | SMS SEC Approval Meeting 04/03 |
17 Aug 2003 | Lindsay Smith | Add statement for practical test details under assessment, Move tutorial to lab requirements, add CSE2305 prohibition - FEC 5/03 requirements |
19 Aug 2003 | Denise Martin | FEC Approval |
01 Sep 2003 | Annabelle McDougall | FacultyBoard Approval |
22 Nov 2004 | James Sofra | modified ResourceReqs/SoftwareReqs |
17 Oct 2005 | David Sole | Added Software requrirements template |
21 Oct 2005 | David Sole | Updated requirements template to new format |
09 May 2006 | David Sole | Copied from MMS2804 |
16 May 2006 | Michael Morgan | Updated for the introduction of the Multimedia Games Development Major into the BITS degree. |
17 May 2006 | Michael Morgan | Add Relevance of Unit section |
22 May 2006 | Lindsay Smith | Update of unit, previously MMS2804 for inclusion in the Multimedia Games Development Major into the BITS degree |
22 May 2006 | Lindsay Smith | Submit for FEC approval |
22 May 2006 | Gayle Nicholas | modified UnitName in accordance with university style guide |
23 May 2006 | Ralph Gillon | modified UnitName; modified Abbreviation |
23 May 2006 | Geraldine DCosta | FIT School Approval, Approved for submission FEC Mtg 3/06 |
19 Jun 2006 | Ralph Gillon | FEC Approval |
29 Jun 2006 | Ralph Gillon | FacultyBoard Approval |
24 Oct 2007 | Lindsay Smith | Add FIT2034 as a prereq (equivalent to FIT1007) |
24 Oct 2007 | Lindsay Smith | FIT2049 Chief Examiner Approval, ( proxy school approval ) |
24 Oct 2007 | Geraldine DCosta | FEC Approval |
24 Oct 2007 | Geraldine DCosta | FacultyBoard Approval - The Undergraduate Programs Committee now has authority to formally approve minor unit amendments. UGPC has granted Executive approval for this version on 24/10/07. Faculty Board approval has been added to aid administration in Monatar. |
26 Jun 2009 | Lindsay Smith | modified ReasonsForIntroduction/RChange; modified UnitContent/RecommendedReading; modified Assessment/Strategies; modified Assessment/Objectives |
26 Jun 2009 | Lindsay Smith | FIT2049 Chief Examiner Approval, ( proxy school approval ) |
26 Jun 2009 | Lindsay Smith | modified Assessment/Strategies - grammatical correction |
26 Jun 2009 | Lindsay Smith | FIT2049 Chief Examiner Approval, ( proxy school approval ) |
26 Jun 2009 | Julianna Dawidowicz | Minor admin changes by exec officer, UGPC: cut and paste objectives to summary field, deleted duplicate paragraph from handbook summary field, and modified relationship to objective fields to reflect any changes to numbering of objectives. |
26 Jun 2009 | Julianna Dawidowicz | FIT2049 Chief Examiner Approval, ( proxy school approval ) |
30 Jun 2009 | Julianna Dawidowicz | FEC Approval |
30 Jun 2009 | Julianna Dawidowicz | FacultyBoard Approval - UGPC Spl mtg 1/09 approved this version on 26/06/09. Faculty Board approval has been added to aid administration in Monatar. |
29 Oct 2009 | David Sole | This unit has been updated as part of a 2009 review and comparison of data with current Handbook, Syllabus + and Callista data. |
29 Oct 2009 | David Sole | 2009 Review - Submit |
29 Oct 2009 | David Sole | 2009 Review - Chief Examiner approval |
29 Oct 2009 | David Sole | 2009 Review - FEC approval |
29 Oct 2009 | David Sole | 2009 Review - Faculty Board approval |
06 Aug 2010 | Matthew Butler | Update of the unit to reflect changes to the BITS Games Development major |
06 Aug 2010 | Matthew Butler | modified Assessment/Summary; modified Prerequisites/PreReqUnits |
26 Aug 2010 | Kendall Williamson | FIT2049 Chief Examiner Approval, ( proxy school approval ) |
26 Aug 2010 | Kendall Williamson | FEC Approval |
26 Aug 2010 | Kendall Williamson | FacultyBoard Approval - FEC Special Email Meeting 1/10 approved unit amendment. FB 4/10 for noting only |
22 Jan 2014 | Damien Moore | modified Workload/ContactHours (bulk upload from CUPID extract) |
09 Apr 2014 | Matthew Butler | modified Reasons For Change; modified Objectives to bring in line with new Learning Outcomes format |
14 Apr 2014 | Matthew Butler | FIT2049 Chief Examiner Approval, ( proxy school approval ) |
09 Jun 2014 | Matthew Butler | modified UnitObjectives/Objectives to clarify one learning outcome based on feedback |
09 Jun 2014 | Matthew Butler | FIT2049 Chief Examiner Approval, ( proxy school approval ) |
10 Sep 2014 | Geraldine DCosta | FEC Approval |
10 Sep 2014 | Geraldine DCosta | FacultyBoard Approval - Approved at UGPC 4/14 and noted at FEC 4/2014.Faculty Board approval has been added to aid administration in Monatar. |
17 Mar 2016 | Jeanette Niehus | Admin: modified Chief Examiner |
30 Nov 2017 | Christy Pearson | modified UnitName; modified ReasonsForIntroduction/RChange |
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