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This field records the Chief Examiner for unit approval purposes. It does not publish, and can only be edited by Faculty Office staff
To update the published Chief Examiner, you will need to update the Faculty Information/Contact Person field below.
NB: This view restricted to entries modified on or after 19990401000000
Following the 2010 Review of the Faculty of Information Technology this unit forms part of the new Games Development major established within the Bachelor of Information Technology and Systems degree.
30/11/2017 - Unit disestablished at FEC 5/17 Item 7.3.
14/05/2014 - Adding location of offering (Malaysia).
17/04/2014 - Adding as an elective to provide more options, wef 2nd semester 2014
04/2014 - Changes to Objectives to bring them in line with new format of Learning Outcomes
11/2010 - Chief Examiner of unit has amended timetabling requirements to ensure it is timetabled in a lab rather than a tutorial room. Change to be implemented for Sem 1,2011.
This is a required unit in the Games Development major of the Bachelor of Information Technology and Systems degree. It aims to provide a foundation for the processes and mathematics used to manipulate graphics and objects in the computer game context. This understanding will be used in a number of subsequent units that focus on games programming and its application.
This is a foundational unit intending to provide the base technical understanding and skills for computer graphics in the games context. Having an understanding of the mathematical processes involved in the creation and manipulation of computer graphics is fundamental to the success of all computer games, particularly those developed in programming languages such as C++ and C#. An understanding of, and ability to work with, vectors and matrices is fundamental to this.
The need for this core knowledge has been highlighted by not only staff, but also industry professionals and graduating students, as a fundamental building block of contemporary computer game development.
Upon successful completion of this unit, students should be able to:
020115
This unit will introduce students to the underlying principles of computer graphics in games. Relevant mathematics will be covered, with focus on vectors and matrices. This theory will be placed into the games context and put into practice in a game engine environment. This will provide a foundation for the manipulation of graphics and content in future games programming classes and development.
Dunn, F. and Parberry, I. (2002), 3D Math Primer for Graphics and Game Development, Plano, Tex: Wordware Publishing
Minimum total expected workload equals 12 hours per week comprising:
(a.) Contact hours for on-campus students:
(b.) Additional requirements (all students):
Please note that the 2 hour tutorial sessions should be timetabled in a computer laboratory.
FIT
None
None
None
Semester 2, 2011
Caulfield Sunway
26 Jul 2010 | Michael Morgan | Initial Draft; modified UnitName; modified Abbreviation |
26 Jul 2010 | Matthew Butler | modified UnitName; modified Abbreviation |
26 Jul 2010 | Matthew Butler | modified UnitName; modified FacultyInformation/FIContact |
03 Aug 2010 | Matthew Butler | Created/Modified entries for all fields (new unit) |
06 Aug 2010 | Matthew Butler | Removed redundant objectives |
26 Aug 2010 | Kendall Williamson | FIT1034 Chief Examiner Approval, ( proxy school approval ) |
26 Aug 2010 | Kendall Williamson | FEC Approval |
26 Aug 2010 | Kendall Williamson | FacultyBoard Approval - FEC Special Email Meeting 1/10 approved new unit for 2011 offering. FB 4/10 for noting only |
01 Nov 2010 | Matthew Butler | modified Workload/SpecialRequirements to more accurately reflect timetabling requirements (per timetabling coordinator advice). |
01 Nov 2010 | Geraldine DCosta | modified ReasonsForIntroduction/RChange - Added Reasons for change and semester of implementation. |
04 Nov 2010 | Geraldine DCosta | FIT1034 Chief Examiner Approval, ( proxy school approval ) |
04 Nov 2010 | Geraldine DCosta | FEC Approval |
04 Nov 2010 | Geraldine DCosta | FacultyBoard Approval - UGPC Exec approval granted for this version on 04/11/10 to enable Sem 1,2011 implementation. Faculty Board approval has been added to aid administration in Monatar. |
22 Jan 2014 | Damien Moore | modified Workload/ContactHours (bulk upload from CUPID extract) |
09 Apr 2014 | Matthew Butler | modified Reason for Change; modified Objectives to meet new format of Learning Outcomes |
14 Apr 2014 | Matthew Butler | FIT1034 Chief Examiner Approval, ( proxy school approval ) |
17 Apr 2014 | Jayantha Rajapakse | modified LocationOfOffering; modified ReasonsForIntroduction/RChange |
14 May 2014 | Jeanette Niehus | Admin update: modified ReasonsForIntroduction/RChange - adding reason for change made by Jayantha. |
18 Jul 2014 | Geraldine DCosta | FIT1034 Chief Examiner Approval, ( proxy school approval ) |
18 Jul 2014 | Geraldine DCosta | FEC Approval |
18 Jul 2014 | Geraldine DCosta | FacultyBoard Approval - Approved at UGPC 3/14. Faculty Board approval has been added to aid administration in Monatar. |
17 Mar 2016 | Jeanette Niehus | Admin: modified Chief Examiner |
30 Nov 2017 | Christy Pearson | modified UnitName; modified ReasonsForIntroduction/RChange |
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